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8th International Conference on Education and Technology, ICET 2022 ; 2022-October:171-176, 2022.
Article in English | Scopus | ID: covidwho-2262850

ABSTRACT

Learning media is an important aspect of learning, especially with the Covid-19 pandemic encouraging the need for students to study online. Based on observations made in several vocational schools in Malang and Balikpapan, books or ppt are media used in learning. There has been no innovation in learning media in the field of sound and image processing technology. To develop interesting learning media and foster student creativity, a mobile learning media was developed using problem-based learning methods in photography and videography for class XI multimedia SMK students to increase student creativity. The R&D model used is Sadiman's version of R&D as follows: 1)need assessment;2)goal setting;3)set of ingredient formulations;4)development of success metrics;5)Create media scripts;6)inspection;7)production ready;Validation was carried out by media experts and material experts, then analyzed using the User Experience Questionnaire (UEQ) method with quantitative and qualitative data types with questionnaire-based data collection methods and feasibility tests on students. The results of the study showed a score of 95.13% for material experts, and 84% for media experts and student creativity as measured by UEQ obtained a score of 76.75%. That is, the percentage has a very good meaning. © 2022 IEEE.

2.
5th International Conference on Vocational Education and Electrical Engineering, ICVEE 2022 ; : 216-220, 2022.
Article in English | Scopus | ID: covidwho-2136342

ABSTRACT

The research aims to reveal the potential of online learning schemes through remote desktop applications used in practical learning of Mikrotik configuration. During the Covid-19 pandemic, almost all educational activities are carried out online. Learning is increasingly dependent on information and communication technology (ICT). Innovation in the field of education is of high urgency. This study was conducted by applying the ADDIE model. This model is divided into five stages: analysis, design, development, implementation, and evaluation. The evaluation stage is carried out at every other step. This research involves students as the test subjects. The results of the study indicate that the proposed learning scheme has the potential to be implemented and developed further. In particular, the proposed learning scheme has produced good learning outcomes, where students have achieved at least 75% of the material well. In addition, the learning responses by students also resulted in good responses. © 2022 IEEE.

3.
7th International Conference on Education and Technology, ICET 2021 ; : 171-176, 2021.
Article in English | Scopus | ID: covidwho-1526297

ABSTRACT

Learning during the COVID-19 pandemic has changed and adapted to existing conditions in new ways. To maintain the existence of learning, the integration of ICT in learning is necessary. The integration of learning with ICT that is applied properly can increase the effectiveness of learning and make learning more fun. This study aims to design the user experience of learning media based on Mobile Learning with Augmented Reality technology to increase the motivation of high school students in learning English called ARCALIS. The approach used the User-Centered Design (UCD) approach. The UCD approach is an approach that uses human factors, knowledge, usability techniques, and an interactive approach to developing systems in system design and development. The resulting then tested with the assessment of learning media experts covering 3 aspects, namely Education, Program Display, and Technical Quality. The media validation assessment obtained an average value of 80% with a valid feasibility level without revision, which means that ARCALIS media is good to implement. In the future, ARCALIS can be developed in terms of material content, multimedia content, and learning evaluation with high-order thinking skills. © 2021 IEEE.

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